Season 4 Patch Notes (4.0)

November 2, 2023

The following updates have been implemented in the Season 4 Patch 4.0.

As of October 31 (PDT) | November 1 (CET), the latest version for all platforms is as follows: Update Data Ver.1.4.0.000

Update Details

The New Raider “Broly” Arrives!

Screenshot of new Raider, Broly.A super aggressive Raider who starts at evolution stage 2, and overwhelms Survivors with a multitude of powerful attacks.

If the Raider is Broly, Dragon Balls will not appear during the battle. Instead, the new battle item, “Super Transphere”, will drop.

When using a Super Transphere, you can Ultimate Dragon Change into the form of a super warrior, and will be able to use that character’s abilities.

*Just like the Ultimate Change activated by making a wish to Shenron, your Limit Gauge won’t be consumed unless you take damage from the Raider’s attacks.

During one battle, after fulfilling the required conditions, 3 Super Transpheres in total will be sent by Trunks.

The character you can change into varies depending on the Super Transphere.

Possible Character Changes

  • 1st Super Transphere: One of the following four – Goku (Super Saiyan), Goku (Super Saiyan God), Vegeta (Super Saiyan), Vegeta (Super Saiyan God)
  • 2nd Super Transphere: One of the following two – Goku (SSGSS), Vegeta (SSGSS)
  • 3rd Super Transphere: Gogeta (SSGSS)

Fight back by using Super Transpheres to borrow the power of Goku, Vegeta, or Gogeta!

New Battlefield “DANGEROUS GROUND” Arrives!

Screenshot of the new A special field that differs from previous battlefields with its variety of terrain gimmicks.

Take advantage of the gimmicks to gain the upper hand in battle!

New Key Visual

New key visual art to celebrate the first anniversary of DRAGON BALL: THE BREAKERS.
The key visual has been changed in honor of the first anniversary.

This impressive new design features Broly as the centerpiece, surrounded by the other new characters appearing in Season 4.

New Base BGM

A new piece of BGM has been composed and added to the game in honor of the 1st anniversary! Log in and give it a listen!

Xenoverse Link Reward “Vehicle Skin (Gold Float)”

Screenshot of the Vehicle Skin (Gold Float).Play DRAGON BALL XENOVERSE 2 on the same platform you’re playing DRAGON BALL: THE BREAKERS on to earn special rewards!

If you have DRAGON BALL XENOVERSE 2 save data, you can get the first anniversary gift “Vehicle Skin (Gold Float)”!

Don’t miss this special item!

Adjustments to ROLE SELECTION for Raiders

Screenshot of the ROLE SELECTION screen in ONLINE MATCH mode, showing you can now select On the ROLE SELECTION screen in ONLINE MATCH, it is now possible to select “RAIDER”.
Selecting this option will match you exclusively as a Raider.

*Please be aware that it might take some time to find a match if many players select raider as their desired role.

Get Raider Matchmaking Priority when Purchasing a Raider!

Purchasing a new Raider will add 10 to your Raider matchmaking priority.

Having more priority increases your chances when selecting FLEX: RAIDER, making it easier to play as a Raider.

*This bonus only applies to newly purchased Raiders and does not apply to Raiders you already own.

*If an item is purchased that contains multiple new Raiders, all priority bonuses will be added at once in accordance with the number of new Raiders.

*The Raider priority will be granted immediately upon purchase.

Furthermore, once matched as a Raider after selecting FLEX: RAIDER, all owned priority will be consumed regardless of amount held.

Added Skill Point Reset Function

Screenshot of the Skill power up screen, showing it's now possible to refund all skill points.On the Skill power up screen, it is now possible to refund all skill points.

Reset your skills whenever and as often as you like, and customize them exactly to your preferences!

Additional Custom Voice Slots

Screenshot showing the number of slots for custom voices has been increased from 4 to 8.The number of slots for custom voices has been increased from 4 to 8

Set your favorite custom voices to get into your role as a Raider like never before!

Super Warrior Spirit Conversion Rate Increase

Screenshot showing teh amount of Super Warrior Spirits you receive when you obtain a duplicate Transphere of 4 or 5 stars rarity.The amount of Super Warrior Spirits you receive when obtaining a duplicate Transphere of 4★ or 5★ rarity has been increased:

  • 4★ (before update) 900 → (after update) 1200
  • 5★ (before update) 900 → (after update) 1500

Added Tutorials for New Players

In addition to the existing tutorials, new tutorials have been added for a number of functions such as using Transpheres.

Familiarize yourself with the world of DRAGON BALL: THE BREAKERS before jumping into battle!

*Will apply to players who begin from Season 4 onwards.

Added Manuals for New Functions

When new features are implemented, manuals related to those features will be added to the base.

Added Map/Enemy Raider Information Display Function

Screenshot shows the Map  now displays information on both the Survivor and Raider faction screens.The Map will now display information on both the Survivor and Raider faction screens.

Furthermore, after a Raider character has been selected, the selected Raider will be displayed on the Survivors’ standby screens.

As a result, the time limit for selecting a Raider is now 30 seconds, and the READY state can no longer be cancelled.

Added Radar Types and Adjusted Appearance Rates

Level 2 & 3 versions of Civilian Radar and Power Key Radar will now appear.

As a result, the number of times Dragon Radar Lv. 2 will appear in one match has been adjusted.

Futhermore, in one battle, two of the three types of Level 3 radars will each appear once.
(Example)

If Civilian Radar Lv. 3 and Power Key Radar Lv. 3 have appeared, Dragon Radar Lv. 3 will not appear in that battle.

Improvements to Signals and Addition of Signal Types

Radar item design adjustments

Due to the implementation of Level 2 & 3 Civilian Radars and Power Key Radars, all Radar items have received design adjustments.

Change Power design adjustments

Change Power S, Change Power M, and Change Power L designs have been adjusted for ease of identification.

*Change Power M can be obtained by successfully using the Active Skill “Thanks!” on a Change Power M vending machine with the new Survivor Skin “Cheelai”.

Super Rocket Launcher and Super Cooldown Drink design adjustments

Designs have been updated to make it more obvious that they are high-level items.

Dragon Ball amount display added

When multiple Dragon Balls are collected, the amount will now be displayed.

Super Transphere signal added

Screenshot showing signals have been added for the Super Transpheres that appear when the Raider is Broly.Signals have been added for the Super Transpheres that appear when the Raider is Broly.

The Change Level will be displayed in the lower right.

Adjustments to the Display of Raider Signals During Battle

Screenshot of design changes to the signal when a Raider is within a certain distance.Changes have been made to the design of the signal when a Raider is within a certain distance.

Main In-Game Adjustments and Specific Changes

The effects when placing a Power Key have been adjusted to make them more visible from a distance or when there is a large height difference.

The starting positions of Radar items have been adjusted on all maps.

In order to keep the total number of Power Key Radars consistent, the number of Power Key Radar Lv. 1 that appear has been reduced.

In MODE: PRACTICE, new items have been added to X area.

*Change Power M, Civilian Radar Lv. 2, Civilian Radar Lv. 3, Power Key Radar Lv. 2, and Power Key Radar Lv. 3 may be used.

The design of Change Power M vending machines has been changed

*Only the design has changed, and there have been no changes to usage.

There have been changes to the advice offered in transmissions from Trunks.

Unique sound effects have been added to the Vehicle Skins “Float” and “Frieza’s Pod”.

To avoid clipping issues with the model, the costume item “Whis’ Outfit: Top” can no longer be equipped at the same time as the backpack equipment “Nylon Waist Pack” and “Leather Waist Pack”.

Changes to some Dragon Change poses.

When entering the base, “NEWS BOARD” will be displayed on screen, and it has been made easier to access.

Due to the adjustment to the NEWS BOARD display, the positions of the Code Robo, Manual Robo, Mailbox Robo and Event Robo have been changed.

Senzu Beans will now be dropped when a Survivor holding one is finished off by a Raider.

Vehicles will no longer be attacked when a nearby Survivor uses an Item, Skill or Super Attack.

Changes to some idle animations during certain Dragon Changes.

When using the item “Yajirobe’s Katana” in midair, if your lockon target is in midair, you will move towards it, even if you are currently on the ground.

When using the Active Skill “Get Out Here, Bubbles!”, Raiders spotted after Bubbles has appeared will also be targeted. Raiders discovered by Bubbles will also be spotted.

Certain Raider skills that generate a large explosion will now defeat Civilians caught in the blast:

  • Cell Evolution Level 4: Super Attack “Perfect Kamehameha”
  • Frieza Evolution Level 4: Super Attack “This Planet Will Die!”
  • Majin Buu Evolution Level 4: Super Attack “Assault Rain”
  • Vegeta Evolution Level 4: Ki Blast, Super Attack “Running won’t save you!”, Super Attack “Super Mouth Cannon”

Minor adjustments to the Survivor perspectives when finished off for the first time by Majin Buu and the Ginyu Force.

When the Raider is counterattacking against close-range attacks from Survivors using a low-level Dragon Change, it is now possible to cancel into an evasion or attack slightly earlier.

Shortened the time required for certain Raiders’ finishing animations:

  • Cell Evolution Level 2: First and second time absorbing Survivors
  • Cell Evolution Level 3: First and second time absorbing Survivors
  • Majin Buu Evolution Level 2: First and second time absorbing Survivors

The speed boost given to Evolution Level 2/3 Cell and Evolution Level 2 Majin Buu when a Survivor is in their sights has been slightly decreased.

Adjusted the Steam version’s mouse and keyboard input mode so that if the keybinds for “Transform/Super Attack” and “Super Attack 2” are pressed simultaneously, an Area-Destroying Move will not be activated.

When in the Shop, Dragon Tier, or Spirit Siphon screens, if you have insufficient TP tokens, you may move directly to the TP Token purchase screen.

Upcoming Changes

Ranking System

Gain ranking points based on the medals earned from the results of online matches!

Compete to raise your rank during the ranking period!

“Preliminary Ranked Matches” will be added in Season 4!

Aim for Z rank!

Get rewards based on the highest rank achieved during the ranking period!

There is a special item for players who reach Z rank!

Plus a special T-shirt for people who reach the highest possible rank of Z5!

Wear these items with pride!

*Rewards will be distributed at the end of the season.

Screenshot of a special t-shirt for people who reach the highest possible rank of Z5.Wearing this is proof of your power!

The ranking system is coming very soon, so stay tuned!

Bug Fixes

Overview of Resolved Bugs

  • Fixed an issue in which Zipline Devices could be destroyed by using the Active Skill “Flames of Mt. Frypan”.
  • Fixed an issue in which, during the Active Skill “Listen”, the Raider’s skill would make other characters’ aura not display (excluding Saibamen hidden underground or characters that arrive during Super Attacks).
  • Fixed an issue where, when Hold: Hide is set in OPTIONS, characters use the Active Skill “Change (Camouflage)” while maintaining “Hide” (adjusted so that “Hide” is cancelled when using skills).
  • Fixed an issue where the Limit Gauge would not decrease during Ki Blast attacks while using the Active Skill “”Power Unleashed””. Also fixed an issue where, during Dragon Change level 1-3, the Limit Gauge would not decrease when using Ki Blast attacks during transformation under the same skill, then would decrease according to the amount of Ki Blasts performed when returning to the original Dragon Change state.
  • Fixed an issue where, if hit by a Raider’s close-range attack right when activating and moving under the Active Skill “Instant Transmission”, the movement is canceled.
  • Fixed an issue where the sound effects for Active Skill “Instant Transmission” would not play.
  • Fixed an issue with Survivor Skin “Oolong” where the character would become unable to move if Active Skill “Instant Transmission” was canceled while in water.
  • Fixed an issue where using the Active Skill “Rapid-Fire Ki Blasts” under certain circumstances would make Ki Blasts go off in a different direction than intended.
  • Fixed an issue where the Raider would not be sent flying even when the Knockback Gauge was at 0 when the Active Skill “Rapid-Fire Ki Blasts” was used.
  • Fixed an issue with the Active Skill “Grappling Device”, where the feature that accelerates the speed as the player travels longer distances would not function properly when activating the skill right after readying.
  • Fixed an issue where the skill effects for the Passive Skills “Power of a Super Elite” and “You’d better make this fun for me.” would not apply to attacks on opponents that are not locked on to.
  • Fixed an issue with the Passive Skill “Landing Delay Nullification” where, after landing a Saiyan Pod with the Active Skill “Saiyan Pod Remote”, the “Landing Delay Nullification” effects would activate.
  • Fixed an issue in the Passive Skill “Special Service” where, upon choosing to cancel a Dragon Change transformation, a larger remaining Limit Gauge would result in a smaller skill effect.
  • Fixed an issue with Passive Skill “Temporary Retreat” in which pulling Survivors from the top of an item box would make pulling them inside the item box possible.
  • Fixed an issue with the Passive Skill “Temporary Retreat” in which the description did not match other skills that increase mobility when strengthened. The initial value has also been changed to display as +0%.
    *Only the description has been changed. The effects have not been altered.
  • Fixed an issue with the Passive Skill “Expert Driver [Barrier Destruction Nullification]” so that the skill activates right after the character boards a vehicle.
  • Fixed an issue where, when the Passive Skill “World Champion’s Grandchild” was strengthened to a certain number, after obtaining a Zeni-type item, the amount you receive would be 1 less than your “power-up bonus”.
  • Fixed an issue with Passive Skill “You’re All Going to Pay!” where the Survivor’s spirit would appear when escaping with an escape time machine.
  • Fixed an issue with the transphere Super Attack “Super Electric Strike” in which the attack would sometimes hit Raiders even through obstacles.
  • Fixed an issue with transphere Super Attack “Justice Combination” where, if you’re attacked with certain long-range Super Attacks right after activating “Justice Combination”, you would be sent flying.
  • Fixed an issue so that the sound effects for transphere Super Attack “Finish Buster” will play.
  • Fixed an issue with transphere Super Attack “Vanishing Ball” where the voice lines would not play when it was used.
  • Fixed an issue where even when hitting a character who has appeared due to a Raider’s skill with the transphere Super Attack “Vanishing Ball”, no damage is taken.
  • Fixed an issue in which after certain Super Attacks ended, or were cancelled due to receiving damage, the camera’s direction would not return to the same position it was in before the Super Attack was used.
  • Fixed an issue in which, if a vanish move was used on an opponent who was in the gap between the top of an item box and a wall, Raiders and Survivors could get stuck in the item box.
  • Fixed an issue where, even if the player hit a Raider with certain close-range Super Attacks or vanish moves, the result medal “Raider Eradicator” would not be accounted for in the end results.
  • Fixed an issue with Survivors during Dragon Change where, when the Limit Gauge reaches 0 during a vanish move, the Dragon Change is canceled before the attack finishes.
  • Fixed an issue with Fortuneteller Baba survivor skin where you would momentarily descend during ascent if you stopped entering movements.
  • Fixed an issue when, right before a Survivor calls forth Shenron via “Shenron Summoning Ritual”, even if the Survivor’s barrier is destroyed by a Raider’s attack, the barrier’s period of invincibility during the summon would continue.
  • Fixed the way the following Ki Blasts behave when they hit an opponent’s blast and also made them more easily cancellable:
    • Transphere: Krillin (Normal): Dragon Change level 3’s Ki Blast attacks
    • Transphere: Vegeta (Normal): Dragon Change level 2’s Ki Blast attacks
    • Transphere: Vegeta (Super Saiyan): Dragon Change level 3’s Ki Blast attacks
    • Transphere: Vegeta (Super Saiyan 2): Dragon Change level 2 and 3’s Ki Blast attacks
    • Transphere: Android 18 (Normal): Dragon Change level 1 and 3’s Ki Blast attacks
    • Transphere: Captain Ginyu (Normal): Dragon Change level 2 and 3’s Ki Blast attacks
    • Active Skill: Rapid-Fire Ki Blasts
  • Fixed an issue where certain sound effects would not play when Ki Blasts and Super Attacks hit.
  • Fixed an issue where actions were canceled and characters were unable to move if Power Keys that were from item boxes were obtained in the air.
  • Fixed an issue where Raiders’ tracking Ki Blast attacks would follow any Survivors in range, even if they were using the Active Skill “Change (Camouflage)” and hadn’t been spotted. Adjustments were also made so that if multiple targets were available, they would each be tracked.
  • Fixed an issue with certain Raiders’ close-range attacks where only the closest Survivor is attacked even though there are multiple Survivors within range.
  • Fixed an issue in which attacks would not hit Survivors if, while closing in to make a close-range attack, head-on contact was made with the Active Skill “Get Out Here, Bubbles!”
  • Fixed an issue where, if a radar was used when boarding a vehicle in the map “WATERFRONT WARZONE”, the vehicle would become unable to go over raised portions of the map.
  • Fixed an issue on some platforms in the map “SNOWY MOUNTAIN” when Area E was destroyed, where Survivors couldn’t be seen by the Raider when Survivors were located at a certain coordinate.
  • Fixed an issue on some platforms in map “SNOWY MOUNTAIN” where, when Raider “Vegeta” evolution stage 4 destroyed an object, Survivors that were located where the destroyed object was couldn’t be seen.
  • Fixed an issue with Raider “Cell” in evolution stage 1 where, if he receives certain strike-based Super Attacks by Survivors, the final part of the attack doesn’t hit. Also fixed an issue where, every time the attack hits, characters are pushed apart.
  • Fixed an issue with Raider “Frieza” evolution stage 2’s skills and Super Attacks that attack where the opponent is located, like Super Attack “Explosive Wave”, in which opponents that were changed with skills like Active Skill “Change (Missile)” would be changed back before the attack hits.
  • Fixed an issue with Raider “Ginyu Force” evolution stage 1’s Active Skill “Time Freeze”, where the skill’s effect would be canceled when approaching the limits of the skill’s range.
  • Fixed an issue with Raider “Ginyu Force” evolution stage 1’s Super Attack “Paralysis” and Active Skill “Time Freeze”, where Survivors would not freeze under certain conditions.
  • Fixed an issue with Raider “Ginyu Force” evolution stage 1’s Active Skill “Time Freeze” where Survivors in Dragon Change that enter the attack range using evasive actions would not have the freeze effect applied.
  • Fixed an issue with Raider “Ginyu Force” evolution stage 1’s Active Skill “Time Freeze” where, if the skill was used on Survivors that were riding an escape time machine, the freeze effect would not be applied.
  • Fixed an issue with Raider “Ginyu Force” evolution stage 2’s Active Skill “Let’s Do This, Burter!” where, when an opponent was sent flying due to Burter’s attack, using a close-range attack on them would not cancel the flying effect.
  • Fixed an issue with Raider “Ginyu Force” evolution stage 3’s Active Skill “Let’s Do This, Burter!” where, under certain conditions, Survivors would be able to move around freely just before the final part of the attack hit.
  • Fixed an issue with Raider “Ginyu Force” evolution stage 1-3’s Passive Skill “Teamwork” where, even though the Raider had the upper hand, the skill would activate when Survivors were attacked at close range.
  • Fixed an issue with Raider “Ginyu Force” evolution stage 4’s Super Attack “Body Change” where the Super Attack would not hit Survivors when coming into contact with Bubbles from the Active Skill “Get Out Here, Bubbles!”.
  • Fixed an issue with Raider “Ginyu Force” evolution stage 4’s Active Skill “Power Level Boost” where the invincibility effect would get extended while the skill was in use. It will now only apply when the skill is activated.
  • Fixed an issue where the results medal “Battle Results” would display as platinum on the Raider’s screen when a certain number of Survivors who ran out of time while escaping with an escape time machine.
  • Other minor bug fixes.

Fixes for Previously Announced Issues

  • Fixed an issue where the camera is in a different position after performing certain Super Attacks.
  • Fixed an issue where, when a Survivor uses the Active Skill “Instant Transmission”, Raiders can still hit the Survivor even when they should be out of range if said Raider uses certain skills at a particular time.
  • Fixed an issue where Raiders can still hit a Survivor using the Active Skill “Instant Transmission” with a properly timed vanish move and follow them to their new location.
  • Fixed an issue where the game would lock when attempting to start an online match with “—-” or “Battle Suit 1” selected as a costume with the “Vegeta (Super Saiyan)” Transphere, as those costumes cannot be equipped with that Transphere.
  • Fixed an issue in which the “Landing Delay Nullification” skill unintentionally causes actions other than running to speed up under certain conditions.

Future Fixes and Adjustments

The following will be corrected and adjusted in a future update.

We kindly ask for your patience until the fixes and adjustments have been made.

  • An issue where the screen freezes and users are sent back to the title screen when starting the game for the first time in matching during the “TUTORIAL”.

    *Closing and restarting the game will allow you to start just before the point where the game froze.
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