DRAGON BALL: Sparking! ZERO Update Notice - April 2025
Target Platforms: PlayStation 5, Xbox Series X|S, PC
Version: Ver.2011.010.003.007.006
Changes and Adjustments by Game Mode:
Episode Battle
- Adjusted the balance of some stages to reflect changes to the battle system.
Bonus Battles
- Adjusted the balance of some Bonus Battles to reflect changes to the battle system.
- Added 2D cutscenes and text.
Changes and Adjustments to Features:
Battle Rules
- In Offline Battle, Player Match, World Tournament, and Training DP Battle, players can now select total DP amounts of 10/15/20.
- Fixed an issue where the last settings were not retained after the game ended.
Character Select Screen
- Added a display switching function.
Options
- Added the ability to switch the sound quality of some battle SFX.
Changes and Adjustments to the Battle System
Short Dash
- Reduced the speed of backward Short Dashes.
- Reduced the recovery time after initiating a Dragon Dash during a Short Dash.
High-Speed Dragon Dash
- Adjusted the input timing to make it easier to connect Rush Attacks upon arrival near the opponent.
- Reduced the time required to fully charge Smash Attacks during High-Speed Dragon Dash.
- Adjusted the system so that even when manipulating the trajectory during High-Speed Dragon Dash, the player will ultimately reach the front of the opponent.
Z-Burst Dash
- Reduced the Ki needed for activation and changed the system to consume Ki based on the distance traveled after activation.
General Melee Attacks
- Increased the ki recovered upon hitting an opponent.
- Adjusted the system to make attacks less likely to deviate from their target when used against an opponent immediately after they use a Step.
Rush-in
- Fixed an issue where guarding was possible between Rush-in and Rush Attacks in some cases.
Rush Chains
- Made it possible to activate Rush Chains even while Rush Attacks are being automatically evaded by characters like Goku (Super), Ultra Instinct and Whis.
Smash Attack
- Adjusted the system to allow for smoother connections when using Smash Attacks during Rush Attacks.
Rush Ki Blast
- Reduced damage.
- Strengthened the damage reduction correction when hitting multiple times in a row.
Smash Ki Blast
- Reduced the damage of spreading-type Smash Ki Blasts.
- Made it possible to deflect Smash Ki Blasts from Goku (Super), Ultra Instinct -Sign- and Goku (Super), Ultra Instinct.
- Increased the Ki needed for and recovery time after firing unblockable Smash Ki Blasts.
Perception
- Made it impossible to perform Perception during guard stun.
- Increased the time window for follow-up attacks after a successful Perception.
- Increased the Ki needed for upon activation.
- Increased the Skill Count requirement for using Perception against Smash Attacks and Rush Chains from 1 to 2.
Super Perception
- Buffed the effects granted upon deflecting a Blast. (Increased effect amount, extended effect duration)
- Slightly restored Ki upon deflecting a Blast.
Blast
- Reduced the damage dealt when hitting with Blasts or Ultimate Blasts during a combo.
- Reduced the damage dealt when hitting with Blasts consecutively.
Auto-reflect
- Only characters with DP 7 or higher can activate Auto-reflect during Sparking! Mode.
Other
- Increased the automatic Ki recovery speed for the first Ki gauge only.
- Adjusted the camera behavior during battles between normal-sized and Giant Characters.
- Adjusted the system to prevent accidental throws during Air Combos when using Classic controls.
- Adjusted the time until character switching becomes available.
Changes and Adjustments to Skills
Skills that automatically evade enemy attacks (e.g., Wild Sense, Afterimage)
- Made it so that the effect is canceled if Perception is used during the effect's activation
Kale: Cry of Rage
- Increased the activation time.
Changes and Adjustments to Blasts
Unblockable Explosive Wave-Type Blasts (General)
- Increased the expansion speed of the effect range.
Rapid Ki Blast-Type Blasts (General)
- Increased damage.
Future Trunks (Super): Final Flash
- Increased Ki needed for and damage.
Super Trunks: Finish Buster
- Increased damage.
Whis: Symphonic Destruction
- Can now be evaded with High-Speed Evasion.
Changes and Adjustments to Characters
Giant Characters (General)
- Reduced the damage of Rush Attacks and Smash Attacks.
- Increased the recovery time after missing with Rush Attacks and Smash Attacks.
- Increased the damage taken from Melee Attacks.
- Reduced the speed of backward Short Dashes.
Master Roshi, Mr. satan, Yajirobe
- Reduced Ki recovery speed.
Androids with Automatic Ki Recovery (General)
- Automatic Ki recovery is now stopped during Z-Counter.
Androids (General)
- The silhouette of the character is no longer visible to the opponent while Z-Search is deactivated.
Goku (Super), Ultra Instinct -Sign-, Goku (Super), Ultra Instinct
- Increased the cooldown time when attempting to fire another Smash Ki Blast after using one.
Dr.Wheelo
- Reduced the maximum number of Skill Count.
Nappa
- Reduced health.
Recoome
- Reduced health.
Spopovich
- Reduced health.
Gogeta (Super), Super Saiyan God Super Saiyan
- Reduced the damage of Smash Ki Blasts and decreased Homing performance.
Hirudegarn
- Fixed an issue where Rush Attacks would hit even when the opponent was guarding.
Other
Flying Kicks
- Adjusted the hit position.
Throw Evasion
- Adjusted the system to make it less likely for the camera to switch momentarily upon activation.
Improved usability and operational stability