Update for DRAGON BALL: Sparking! ZERO: Changes and Adjustments to Features and Battle Systems
Thank you for playing DRAGON BALL: Sparking! ZERO.
We will be implementing an update to make the following adjustments on January 20th at 23:00 CET/ 14:00 PST for the following platforms: PlayStation®5 / Xbox Series X|S / Steam®. Maintenance on all platforms will last approximately 1 hour.
To ensure a more enjoyable gameplay experience in DRAGON BALL: Sparking! ZERO, please make sure to apply the latest update file.
Version: 2008.007.003.005.004
Game Mode Adjustments:
Legendary Warrior Face-off (New): This mode, where you can face-off against an
extremely powerful character, has been added for a limited time. (You cannot select
this mode outside of the period.)
Functionality Adjustments:
- Episode Battle: It is now possible to change the difficulty even when using a Dragon
Orb. - Custom Battle: More situations, effects, and text that you can set have been added.
- Player Match:
- Quick Match has been changed so that you do not enter a room and instead get immediately matched with an opponent.
- We have also added "Quick Room Search" for Quick Match.
- Ranked Match: A wait time has been added before matching begins as a penalty based
on the number of times you have disconnected. - Battle Setup: You can now see the controls explanation when selecting a character.
- Training: The option "Guarding After Attacks" has been added when playing against
a CPU.
Battle System Adjustments:
- Charge Attacks (Smash Attack or Rush Chain): You will no longer recoil while
charging when receiving a Rush Attack or Rush Ki Blast from an opponent in
Sparking! Mode. - Rush Attack: It is now harder to mistakenly input a Smash Attack during Rush
Attacks. - Grand Slash: Hitting an opponent that is falling from a Grand Slash with another
Grand Slash will now cause them to be blown away spinning. - Rush Ki Blast: You will no longer be able to perform a High-Speed Evasion when
being hit. - Smash Ki Blast: You will now be easier to hit when firing while moving.
- Perception/Super Perception:
- A certain amount of Ki will now be consumed upon activation.
- After finishing the move, the time until the next action is able to be performed has
been increased.
- Super Counter: Time between being able to perform an input has been increased
after unsuccessfully performing the move. - Speed Impact: The timing for being able to input again after the move finishes has
been made later. - Chase Change: Damage from Giant Characters has been reduced when Chase Changing into them.
- Impact Recovery:
- When blown back from Lift Strike, holding the button down will activate Impact
Recovery once you hit the ground. - Also, when blown back and spinning, holding the button down will activate Impact
Recovery once you hit the ground.
- When blown back from Lift Strike, holding the button down will activate Impact
Skill Adjustments
- Overall Automatic Avoidance Skills (e.g., Wild Sense): The opponent will no longer
be able to use these skills when performing a combo and continuing the combo with a
Rush-In. - Wild Sense: Attack damage has been reduced.
- Kaioken: Skill Count consumed has been reduced (only for Goku (Z - Early)).
- Ta-dah!: Skill Count consumed has been reduced.
- All I Need is Five Seconds!: Ki will be fully recovered.
Other
- User-friendliness and performance stability have been improved.
*The application of this update is required for online play.
*An internet connection is necessary to apply the update.
Stay tuned for more updates and enjoy your enhanced gameplay experience in DRAGON BALL: Sparking! ZERO!