Update for DRAGON BALL: Sparking! ZERO: Changes and Adjustments to Features and Battle Systems

January 20, 2025

Thank you for playing DRAGON BALL: Sparking! ZERO

We will be implementing an update to make the following adjustments on January 20th at 23:00 CET/ 14:00 PST for the following platforms: PlayStation®5 / Xbox Series X|S / Steam®. Maintenance on all platforms will last approximately 1 hour.

To ensure a more enjoyable gameplay experience in DRAGON BALL: Sparking! ZERO, please make sure to apply the latest update file.

Version: 2008.007.003.005.004


Game Mode Adjustments:

Legendary Warrior Face-off (New): This mode, where you can face-off against an 
extremely powerful character, has been added for a limited time. (You cannot select 
this mode outside of the period.)

Functionality Adjustments:

  • Episode Battle: It is now possible to change the difficulty even when using a Dragon 
    Orb.
  • Custom Battle: More situations, effects, and text that you can set have been added.
  • Player Match: 
    • Quick Match has been changed so that you do not enter a room and instead get immediately matched with an opponent.
    • We have also added "Quick Room Search" for Quick Match.
  • Ranked Match: A wait time has been added before matching begins as a penalty based 
    on the number of times you have disconnected.
  • Battle Setup: You can now see the controls explanation when selecting a character.
  • Training: The option "Guarding After Attacks" has been added when playing against 
    a CPU.

Battle System Adjustments:

  • Charge Attacks (Smash Attack or Rush Chain): You will no longer recoil while 
    charging when receiving a Rush Attack or Rush Ki Blast from an opponent in 
    Sparking! Mode.
  • Rush Attack: It is now harder to mistakenly input a Smash Attack during Rush 
    Attacks.
  • Grand Slash: Hitting an opponent that is falling from a Grand Slash with another 
    Grand Slash will now cause them to be blown away spinning.
  • Rush Ki Blast: You will no longer be able to perform a High-Speed Evasion when 
    being hit.
  • Smash Ki Blast: You will now be easier to hit when firing while moving.
  • Perception/Super Perception:
    • A certain amount of Ki will now be consumed upon activation. 
    • After finishing the move, the time until the next action is able to be performed has 
      been increased.
  • Super Counter: Time between being able to perform an input has been increased 
    after unsuccessfully performing the move.
  • Speed Impact: The timing for being able to input again after the move finishes has 
    been made later.
  • Chase Change: Damage from Giant Characters has been reduced when Chase Changing into them.
  • Impact Recovery:
    • When blown back from Lift Strike, holding the button down will activate Impact 
      Recovery once you hit the ground.
    • Also, when blown back and spinning, holding the button down will activate Impact 
      Recovery once you hit the ground.

Skill Adjustments

  • Overall Automatic Avoidance Skills (e.g., Wild Sense): The opponent will no longer 
    be able to use these skills when performing a combo and continuing the combo with a 
    Rush-In.
  • Wild Sense: Attack damage has been reduced.
  • Kaioken: Skill Count consumed has been reduced (only for Goku (Z - Early)).
  • Ta-dah!: Skill Count consumed has been reduced.
  • All I Need is Five Seconds!: Ki will be fully recovered.

Other

  • User-friendliness and performance stability have been improved.

*The application of this update is required for online play.

*An internet connection is necessary to apply the update.

Stay tuned for more updates and enjoy your enhanced gameplay experience in DRAGON BALL: Sparking! ZERO!

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DRAGON BALL: Sparking! ZERO

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