Update Patch Version 2.3 Details

November 29, 2023

Thank you for playing JoJo's Bizarre Adventure: All-Star Battle R. The 2.3.0 Patch will be out with balance adjustments.

Scheduled date of update data Ver.2.3.0 distribution

Monday, December 4, 2023, 10:00 JST

Assists

Assist Cooldowns             

  • Further reduced the cooldown after using an Assist for characters with fewer uses of Assault Assists or Reversal Assists.   
    • Improves balance between Assists with different numbers of uses.

Assault Assists   

  • Made Assists turn to face the opponent after they have entered the arena and are beginning their attack.             
    • Improves usability in neutral and in combos.

Number of uses 

  • Changed the following characters to 3/1 uses:
    - Wamuu
    - Esidisi
    - Pet Shop
    - Rohan Kishibe
    - Kosaku Kawajiri
    - Bruno Bucciarati
    - Leone Abbacchio
    - Trish Una
    - Ermes Costello
    - Weather Forecast
    - Father Pucchi (Final)
    - Johnny Joestar
    - Funny Valentine    
    • Brings these more in line with other characters. (Allows them to be summoned more readily.)

Assist skill changes           

  • Will A. Zeppeli: Now uses the Hamon version of "Tornado Overdrive."
    Narancia Ghirga: Added more shots. (Now fires shots as the strong attack version with repeated button presses.)
    Guido Mista: Now fires 6 shots.
    Ikuro Hashizawa: The effect of "This is Baoh!"" now applies ""Break Dark Thunder Phenomenon."        
    • Brings these more in line with other characters.

Common

Recoil animation on ground          

  • During the single frame of transition between recoil and neutral positions, it was only possible to guard or Stylish Evade. Now, other actions (normal attacks, skills, dodge, jump, etc.) are allowed.    
    • This was unintended and has been fixed.

Recoil animation when launched upward  

  • Adjusted hurtboxes of characters with raised hurtboxes after being launched upwards and then falling back down.        
    • Closes gap between some characters who are harder than others to combo additional attacks on.

Recoil animation when launched by attacks that prevent aerial recovery       

  • When an airborne opponent is hit with an attack with a crumple recoil animation, it normally results in being launched with no possibility of aerial recovery. This state is no longer overwritten by an aerial-recoverable flying state, e.g. on hit from an aerial normal.         
    • This was unintended and has been fixed.

Recovery from attack animations 

  • When Stylish Guard is input in the period just after an attack animation where only guard and Stylish Evade are permitted, Stylish Evade will now be performed.         
    • This was unintended and has been fixed.

Jumping Movement         

  • Eliminated inconsistencies between characters in the position of the hurtbox at the feet.

(Standardized so that the hurtbox exists below the feet on frame 1, and not from frame 2 on.)

  • Ensures that imbalances between characters are not exacerbated by a common mechanic.

Counters             

  • Fixed so that damage adjustments apply to combos that are initiated from counters.
    • This allows a successful counter to be comboed from in order to build up damage while keeping them balanced with other combo types.
  • Fixed issue where the model of the countered character would turn black when hitting the opponent from behind with a jump attack that is successfully countered.           
    • This was unintended and has been fixed.

Mounted

Mounted Mode style switch         

  • Fixed aerial recovery occurring when hit by a Reversal Assist or an action that prevents aerial recovery while changing to or from Mounted style.     
    • This was unintended and has been fixed.

Quick Mount      

  • Stopped hitbox from spawning when hit by an attack just before entering a no-knockback state. (A mounting character would produce the hitbox even if they had entered recoil animation.)
    • This was unintended and has been fixed.
  • Stopped Mounted Mode from ending if hit by an attack after entering no-knockback state.
    • This was unintended and has been fixed.

Specific recoil animations while mounted 

  • Being hit by some attacks while mounted while cause a recoil animation and end Mounted Mode.
    - Normal throws: Can now hit. On hit, will automatically Throw Escape into aerial recovery launched state.
    - Skill throws: Can now hit. On hit, the skill will take full effect.
    - Down attacks (sweeps): Now cause a launched recoil animation that allows aerial recovery.
    • Adds more universal ways to end Mounted Mode, which adds options to do so for characters that didn't have many before.

Find the full patch notes here.

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